Bêta 1.05 pour No More Room In Hell
- Par Exyntigor - Vossey.com, publié
- 2 commentaires
Cela fait quelques temps que nous n'avions pas eu de nouvelles de No More Room in Hell, un mod à base de co-op, de survie et de zombies pour Half-Life 2. Est-ce pour relancer l'intérêt autour de leur titre suite à la sortie de Steam Greenlight que les développeurs ont décidé de publier la version 1.05 de leur projet ? Peut-être. D'autant plus qu'ils ont soumis leur candidature via la nouvelle fonction de la plateforme de Valve et ont déjà recueilli 29% d'avis positifs, les plaçant quatrième projet le plus soutenu.
Cette nouvelle version peut être obtenue via Desura ou en téléchargeant la version complète depuis notre FTP. Le changelog quant à lui est repris ci-dessous, non-traduit du fait de sa longueur. Parmi les modifications les plus marquantes, notons notamment l'apparition de nouveaux éléments dans le HUD ou encore l'ajout de deux nouvelles cartes.
Changelog
Code
- New HUD elements: weight based radial selection menu with ammo counts
- Ammo carrying capacity is now based on weight
- Removed ammo count from indicator
- Implemented audible ammo checks
- Removed voice command text from chat
- Implemented an optional subtitle system in place of the voice command text chat
- Backward movement speed reduced
- Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
- Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
- Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
- Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
- Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
- Bullet penetration through zombies for high caliber rifles and pistols
- Various tweaks to preexisting stamina values
- Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
- Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
- Initial FMOD Implementation
- Set sv_master_legacy_mode to 0
- Delayed navmesh loading: Servers won't take as long to switch maps
- Optimized Maglite's dynamic lighting
- Fixed various minor bugs, both client and server related
- Added an « Advanced » button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
- Initial implementation of the following localization files: French, German, Portuguese, Russian
- Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
- Respawning players in Survival Mode will come back in with 50% health
- Added holster command (in Keyboard Options)
Art
- New main menu background and buttons
- Updated HUD radial selection menu design
- Added first aid kit (gives 20 HP) and bandages (stops bleeding)
- Added bleed out screen vignette
- Added M-10 submachine gun
- Added Winchester 1892 rifle
- Added various mall and biohazard props
- Fixed bounding boxes for certain zombie models
- Disabled splash screen video
- Fixed min/max errors with certain models
- Blood pools now form on ground
- Updated blood, impact, and explosion effects
Sound
- New main menu music
- New infection audio
- New loading music
- Added audio files for ammo checking
- Added audio for bleeding and bandage use
Maps
- Added nms_northway by Sotapoika
- Added nms_favela by Juniez
- nmo_chinatown
- Tweaked some props' fade-distances in the dockside to make it run smoother
- Cleaned up navmesh
- Added extra playerclips
- Replaced some func_details with props
- Added medkits and bandages in the map
- Applied Nodraw to odd faces
- Other minor tweaks
- nms_isolated
- Modified layout to optimize some parts of the map
- Added bandages and first aid kits
- Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)
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Sainte Galaxie, il était temps !
C'est l'occasion de s'y remettre mais les joueurs sont vraiment des billes !