Actualité archivée · #20300

Team Fortress 2 : changements sur quelques maps et correction de bugs

25 octobre 2016 à 19:35 · 0 commentaires

Après la mise à jour d'Halloween, il est temps de revenir à des mises à jour plus classiques de « bugfix ». Rien de bien spectaculaire cette semaine, des maps ont été légèrements modifiées, des problèmes divers et variés ont été réglés et les modes Compétitif et Occasionnel ont été optimisés.

Le changelog en anglais ci-dessous vous donnera plus de détails :

  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update
  • Updated cp_snakewater_final1
    • Changes based on community feedback
  • Updated pl_millstone_event
    • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
    • Fixed woodpile spot where HHH could get stuck
    • Improved clipping on wood piles
    • Fixed missing rooftop texture
    • Fixed a few props flashing at certain angles
    • Fixed a spot in the last area where you could place stickies underground
    • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine
    • Blockbulleted spiral staircase on the back of second
    • Added medium ammo to mid near choke
    • Removed clipping over wooden arch going into second from valley
    • Reduced the size of the wooden arch
    • Blockbulleted a few undersides of staircases on last that could catch projectiles
    • Removed a ladder on last
Source citée à l’époque : Team Fortress 2 Update Released
Afficher le balisage historique original
<p class="long">Apr&egrave;s <a href="https://www.vossey.com/news/Tremblez--idiots---Merasmus-est-la----i20291.htm">la mise &agrave; jour d&#39;Halloween</a>, il est temps de revenir &agrave; des mises &agrave; jour plus classiques de &quot;bugfix&quot;. Rien de bien spectaculaire cette semaine, des maps ont &eacute;t&eacute; l&eacute;g&egrave;rements modifi&eacute;es, des probl&egrave;mes divers et vari&eacute;s ont &eacute;t&eacute; r&eacute;gl&eacute;s et les modes Comp&eacute;titif et Occasionnel ont &eacute;t&eacute; optimis&eacute;s.</p>

<div class="gallery"><img alt="" height="345" src="https://www.vossey.com/gallery2/d/51046-1/19560.jpg" width="650" /></div>

<p>Le changelog en anglais ci-dessous vous donnera plus de d&eacute;tails :</p>

<ul>
	<li>Players will now be randomly selected to participate in a survey at the end of <a href="https://wiki.teamfortress.com/wiki/Casual_Mode">Casual</a> and <a href="https://wiki.teamfortress.com/wiki/Competitive_Mode">Competitive</a> matches</li>
	<li>Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times</li>
	<li>Fixed <a href="https://wiki.teamfortress.com/wiki/Compression_blast">air-blasts</a> sometimes sending deflected <a href="https://wiki.teamfortress.com/wiki/Projectiles">projectiles</a> in random directions when the <a href="https://wiki.teamfortress.com/wiki/Pyro">Pyro</a> is close to enemy players</li>
	<li>Fixed a case where players joining community <a href="https://wiki.teamfortress.com/wiki/Mann_vs._Machine">bootcamp</a> servers via the server-browser could not select a <a href="https://wiki.teamfortress.com/wiki/Teams">team</a></li>
	<li>Reduced the rate at which players can earn <a href="https://wiki.teamfortress.com/wiki/Scoreboard#Points">bonus points</a> for extinguishing teammates</li>
	<li>Fixed a case where players could use the <a href="https://wiki.teamfortress.com/wiki/Magic_spells">Halloween teleport spell</a> to get outside the <a href="https://wiki.teamfortress.com/wiki/Maps">map</a></li>
	<li>Updated the <a href="https://wiki.teamfortress.com/wiki/Localization_files">localization files</a></li>
	<li>Community requests
	<ul>
		<li>Fixed <a href="https://wiki.teamfortress.com/wiki/Merasmus">Merasmus</a> not being <a href="https://wiki.teamfortress.com/wiki/Stun">stunned</a> by bomb-head players on community Halloween maps</li>
		<li>Added the ability for community Halloween maps to call a truce during a <a href="https://wiki.teamfortress.com/wiki/MONOCULUS">Monoculus</a> or Merasmus fight
		<ul>
			<li>Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input</li>
		</ul>
		</li>
		<li>Fixed <a href="https://wiki.teamfortress.com/wiki/Projectiles#Other_properties_of_projectiles">energy weapons</a> not hitting <a href="https://wiki.teamfortress.com/wiki/Pumpkin_bomb">pumpkin bombs</a>, Merasmus props, and <a href="https://wiki.teamfortress.com/wiki/Robot_Destruction">RD robots</a></li>
	</ul>
	</li>
	<li><a href="https://wiki.teamfortress.com/wiki/Mann_vs._Machine">Mann vs. Machine</a> update
	<ul>
		<li>Fixed the <a href="https://wiki.teamfortress.com/wiki/Sentry_Buster">Sentry Buster</a> sound being orphaned if the Sentry Buster detonates while invulnerable</li>
		<li>Fixed <a href="https://wiki.teamfortress.com/wiki/Voodoo-Cursed_Soul">zombies</a> not using the correct skin in <a href="https://wiki.teamfortress.com/wiki/Ghost_Town">Ghost Town</a></li>
	</ul>
	</li>
	<li>Updated <a href="https://wiki.teamfortress.com/wiki/Snakewater">cp_snakewater_final1</a>
	<ul>
		<li>Changes based on community feedback</li>
	</ul>
	</li>
	<li>Updated <a href="https://wiki.teamfortress.com/wiki/Hellstone">pl_millstone_event</a>
	<ul>
		<li>Updated <a href="https://wiki.teamfortress.com/wiki/Bot">bot</a> <a href="http://developer.valvesoftware.com/wiki/Navigation_Meshes">navigation file</a>, bots now use all routes, won&#39;t get stuck so easily and are smarter</li>
		<li>Fixed woodpile spot where <a href="https://wiki.teamfortress.com/wiki/Horseless_Headless_Horsemann">HHH</a> could get stuck</li>
		<li>Improved clipping on wood piles</li>
		<li>Fixed missing rooftop texture</li>
		<li>Fixed a few props flashing at certain angles</li>
		<li>Fixed a spot in the last area where you could place <a href="https://wiki.teamfortress.com/wiki/Stickybomb_Launcher">stickies</a> underground</li>
		<li>Fixed Monoculus not getting stunned when hit by players exiting <a href="https://wiki.teamfortress.com/wiki/Helltower#Hell">purgatory</a></li>
	</ul>
	</li>
	<li>Updated <a href="https://wiki.teamfortress.com/wiki/Sunshine">cp_sunshine</a>
	<ul>
		<li><a href="http://developer.valvesoftware.com/wiki/Tool_textures">Blockbulleted</a> spiral staircase on the back of second</li>
		<li>Added medium <a href="https://wiki.teamfortress.com/wiki/Ammo">ammo</a> to mid near choke</li>
		<li>Removed clipping over wooden arch going into second from valley</li>
		<li>Reduced the size of the wooden arch</li>
		<li>Blockbulleted a few undersides of staircases on last that could catch projectiles</li>
		<li>Removed a ladder on last</li>
	</ul>
	</li>
</ul>