Actualité archivée · #19734

Dota 2 Reborn beta disponible pour Mac et Linux

23 juin 2015 à 16:54 · 0 commentaires

La beta de Dota 2 Reborn a bénéficié d'une mise à jour qui permet notamment aux joueurs qui tournent sous Linux ou Mac OS X de l'essayer.

Outre cela, de nombreux bugs sont corrigés, tant pour le titre que pour le Source Filmmaker. Toujours concernant la partie SFM, la qualité des ombres y a été améliorée.

  • Enabled Mac client
  • Enabled Linux client
  • Fixed various bugs with non-QWERTY keyboard layouts
  • Fixed performance bug relating to Huskar icon.png Huskar's Searing Dominator and Life Break icon.png Life Break ability
  • Fixed issues where the units you have selected may be out of date.
  • Fixed Familiars being visible in FoW
  • Fixed an out of memory crash that would occur after playing multiple games in a row
  • Fixed bug where there were spots along the edge of the map where camera grip did not work
  • Fixed a case where alt-tab would return to a blank screen
  • Fixed various layout bugs with active friend lobbies
  • Fixed some unselectable units like Stone Remnants being selectable with certain options
  • Fixed various bugs related to IME input
  • Added support for a wider range of bindable keys
  • Fixed character voices getting cut off
  • Fixed audio static in the dashboard on some systems
  • Fixed Auto Attack behavior being inconsistent with Source 1
  • Fixed various areas on the Terrain where you could get stuck
  • Fixed Ember Spirit icon.png Ember Spirit voice
  • Fixed various bugs and performance issues when playing multiple games without restarting
  • Fixed some juke spots that were unintentionally changed
  • Fixed various bugs with Mud Golem behavior
  • Fixed a bug that could cause voice chat to be garbled
  • Fixed camera height being slightly incorrect in Dota games
  • Added walkable flag to the nonavclip material so that it will set the ground height
  • Various terrain warding fixes
  • Fixed the top bar text in the UI disappearing sometimes
  • Fixed various performance issues and bugs that result from alt-tabbing
  • Custom Lobby list now support filtering by region name
  • The « Unable to load sound system data » error is fixed after validating and restarting Steam.
  • Fixed multi-team bug where Slark icon.png Slark's Shadow Dance icon.png Shadow Dance passive was only disabled by vision from one of the enemy teams
  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE
  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_DAY_VISION
  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_NIGHT_VISION
  • Fixed a bug where reloading the same map would cause Lua-based modifiers to fail
  • Panorama's AsyncWebRequest function now works for any URL when used in custom game UI
  • Added GetAttributes() scripting capabilities to modifier_lua
  • Fixed a bug in Custom Games scripting where ReplaceHeroWith would crash if the unit name was invalid
  • Fixed a bug causing the dota_npc_creature class to sometimes not receive its HP upgrade
  • Fixed an issue causing script_help2 and cl_script_help2 to not display certain bindings
  • Fixed a bug where the panorama debugger tries to invoke a nonexistent p4.exe
  • Fixed bug where modifying panorama files didn't cause them to be automatically recompiled
  • Fixed crash in custom games when upgrading an ability on a hero that has more skill points than their level
  • Changed SFM to default to saving in the user's addon directory, which fixes some « failure to save » problems
  • Tuned SFM light and camera defaults, so that creating a light in a new session now visibly lights the ground
  • Improved the quality of shadows in SFM
  • Fixed the Dota map's radiant and dire base ground meshes not rendering in SFM
  • Added user-editable color tint support for SFM models
Source citée à l’époque : Page Dota 2 Reborn
Afficher le balisage historique original
[p-ind]La beta de [game=1948]Dota 2 Reborn[/game] a bénéficié d'une mise à jour qui permet notamment aux joueurs qui tournent sous Linux ou Mac OS X de l'essayer.[/p-ind]

[p]Outre cela, de nombreux bugs sont corrigés, tant pour le titre que [a=https://www.vossey.com/news/MAJ-Dota-2-Reborn-partie-3---nouveau-moteur-et-nouveau-reseau----i19722.htm]pour le Source Filmmaker[/a]. Toujours concernant la partie SFM, la qualité des ombres y a été améliorée.[/p]

[gal][img=https://static.anvelia.net//pics/img/IvPqVyFVghNrgmMTpCbRcuM9EMsBVG2TpsFik6e8Fe3axvE8mz.jpg]dota 2 reborn[/img]
[/gal]

[p][center][b][a=http://www.dota2.com/reborn/updates?l=english]Changelog de la mise à jour du 22 juin 2015[/a][/b][/center][/p]

[list]
	[item]Enabled Mac client[/item]
	[item]Enabled Linux client[/item]
	[item]Fixed various bugs with non-QWERTY keyboard layouts[/item]
	[item]Fixed performance bug relating to Huskar icon.png Huskar's Searing Dominator and Life Break icon.png Life Break ability[/item]
	[item]Fixed issues where the units you have selected may be out of date.[/item]
	[item]Fixed Familiars being visible in FoW[/item]
	[item]Fixed an out of memory crash that would occur after playing multiple games in a row[/item]
	[item]Fixed bug where there were spots along the edge of the map where camera grip did not work[/item]
	[item]Fixed a case where alt-tab would return to a blank screen[/item]
	[item]Fixed various layout bugs with active friend lobbies[/item]
	[item]Fixed some unselectable units like Stone Remnants being selectable with certain options[/item]
	[item]Fixed various bugs related to IME input[/item]
	[item]Added support for a wider range of bindable keys[/item]
	[item]Fixed character voices getting cut off[/item]
	[item]Fixed audio static in the dashboard on some systems[/item]
	[item]Fixed Auto Attack behavior being inconsistent with Source 1[/item]
	[item]Fixed various areas on the Terrain where you could get stuck[/item]
	[item]Fixed Ember Spirit icon.png Ember Spirit voice[/item]
	[item]Fixed various bugs and performance issues when playing multiple games without restarting[/item]
	[item]Fixed some juke spots that were unintentionally changed[/item]
	[item]Fixed various bugs with Mud Golem behavior[/item]
	[item]Fixed a bug that could cause voice chat to be garbled[/item]
	[item]Fixed camera height being slightly incorrect in Dota games[/item]
	[item]Added walkable flag to the nonavclip material so that it will set the ground height[/item]
	[item]Various terrain warding fixes[/item]
	[item]Fixed the top bar text in the UI disappearing sometimes[/item]
	[item]Fixed various performance issues and bugs that result from alt-tabbing[/item]
	[item]Custom Lobby list now support filtering by region name[/item]
	[item]The "Unable to load sound system data" error is fixed after validating and restarting Steam.[/item]
	[item]Fixed multi-team bug where Slark icon.png Slark's Shadow Dance icon.png Shadow Dance passive was only disabled by vision from one of the enemy teams[/item]
	[item]Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE[/item]
	[item]Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_DAY_VISION[/item]
	[item]Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_NIGHT_VISION[/item]
	[item]Fixed a bug where reloading the same map would cause Lua-based modifiers to fail[/item]
	[item]Panorama's AsyncWebRequest function now works for any URL when used in custom game UI[/item]
	[item]Added GetAttributes() scripting capabilities to modifier_lua[/item]
	[item]Fixed a bug in Custom Games scripting where ReplaceHeroWith would crash if the unit name was invalid[/item]
	[item]Fixed a bug causing the dota_npc_creature class to sometimes not receive its HP upgrade[/item]
	[item]Fixed an issue causing script_help2 and cl_script_help2 to not display certain bindings[/item]
	[item]Fixed a bug where the panorama debugger tries to invoke a nonexistent p4.exe[/item]
	[item]Fixed bug where modifying panorama files didn't cause them to be automatically recompiled[/item]
	[item]Fixed crash in custom games when upgrading an ability on a hero that has more skill points than their level[/item]
	[item]Changed SFM to default to saving in the user's addon directory, which fixes some "failure to save" problems[/item]
	[item]Tuned SFM light and camera defaults, so that creating a light in a new session now visibly lights the ground[/item]
	[item]Improved the quality of shadows in SFM[/item]
	[item]Fixed the Dota map's radiant and dire base ground meshes not rendering in SFM[/item]
	[item]Added user-editable color tint support for SFM models[/item]
[/list]